Devlog 3 - Battlefront
Remember When » Devlog
Timeline:
- Thursday Feb 15th: Level prototype check-in with Karthik
- Sunday Feb 18th: Reading week game plan meeting (Art)
- Feb 19th - Feb 25th: Reading week
- Monday Feb 19th: Reading week game plan meeting (CS)
- Thursday Feb 22nd: Reading week game plan meeting (Music)
- Sunday Feb 25th: In-person meeting to work on some stuff
- Tuesday Feb 27th: Alpha demo presentation
Synopsis:
Over reading week, we juiced and polished the level prototype (which is Act 0 and Act 1 of the whole planned game). Linked is the Alpha build we presented at the end of the process, which we feel does a good job of encapsulating the experience and gameplay we want.
New or improved features:
- Improved/revamped music and audio SFX
- Colour grading on camera and Wish ambient SFX to emphasize POV difference
- Improved cutscene with videos, vignette, ‘next slide’ button and SFX
- Open-able notebook to view summary of cutscenes after the fact
- Environment (almost) fully textured
- Preliminary 3D sculpt of Jules (that rotates with movement), visible as Wish but invisible in first person view
- Environment populated with ‘flavour clutter’
- Starter hallway created with void tunnel, tutorial splash screen triggers and small camera cutscene for first POV switch
- Interactable objects have flavour text (which can differ between characters), and glow in Wish’s POV
- Added a couple more items to the first puzzle (broken chair, painting)
Next steps:
- Improve 3D character model for Jules - sculpt, rigging, animations
- Improve the puzzle - add more informative text, better indications for Wish, etc.
- Texture the ‘flavour clutter’ and add flavour text in a way that’s differentiated from puzzle-relevant text
- Code cleaning!!! Make it scalable, clearly labeled and organized
- Expand tutorialization - make object interactivity clearer, surface more information
- Playtest more!
Files
Alpha Build (Windows) 150 MB
Feb 27, 2024
Alpha Build (Mac) 160 MB
Feb 27, 2024
Get Remember When
Remember When
A narrative-heavy puzzle game, where two characters work together to recover their haunting memories of the past.
Status | In development |
Authors | TheTinyGriffin, helenaglow, Orangejuices1, ☆o☆, Fightiest-Fighter, notgreater, jojoonthat, Skieslines, Vktria, Aleksisun |
Genre | Puzzle |
More posts
- Devlog 6 - BendApr 09, 2024
- Devlog 5 - BetaMar 27, 2024
- Devlog 4 - BuildsMar 16, 2024
- Devlog 2 - BonesFeb 14, 2024
- Devlog 1 - BlueprintFeb 11, 2024
- Devlog 0 - BeginningsJan 28, 2024
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