Remember When
A downloadable game for Windows and macOS
Remember When
Remember When is a narrative-driven puzzle game that plunges players into the depths of a remote, long-abandoned institution known as Road to Restoration. Set in an unsettling, atmospheric environment, the game follows the journey of Jules, now in their late 20s, as they return to the institution, determined to confront the past that continues to haunt them.
The player controls two characters, Jules and Wish, each with unique abilities crucial for navigating the eerie corridors of the institution and recovering Jules' lost memories.
Content Warning: This game has a narrative which may make references or allusions to queerphobic trauma, mental and physical abuse, flashbacks, dissociation, and suicidal ideation. Please proceed with care.
Gameplay Demo (full)
The Team
Name | Role(s) |
---|---|
Griffin St-Maurice | Team Lead, Writing/Producing, Programming |
Joanne Pan | Programming, Movement Control |
Nealon Soltanpour | Programming, Level Design |
Helena Glowacki | Programming, UI/UX Design |
Jasper Kusama | Art Lead, Technical Art, Environment Design, Material Design |
Chinenye Aginam | Environment Design, Illustration, Animation, Level Design |
James Zhang | Environment Design, Prop Design |
Victoria Borges | Character Design, Illustration |
Marianne Pitu | Character Design, Illustration |
Alice Du | Lead SFX Design |
Aleksi Sun | Music Composition, SFX Design |
Development
Spoiler Warning: Developmental material, including videos and documents, may include spoilers for the game's narrative.
Tech Demo Video:
Level Prototype Video:
Status | In development |
Platforms | Windows, macOS |
Authors | TheTinyGriffin, helenaglow, Orangejuices1, ☆o☆, Fightiest-Fighter, notgreater, jojoonthat, Skieslines, Vktria, Aleksisun |
Genre | Puzzle |
Made with | Blender, Adobe Photoshop, Unity, Substance Painter & designer |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Download
Development log
- Devlog 6 - BendApr 09, 2024
- Devlog 5 - BetaMar 27, 2024
- Devlog 4 - BuildsMar 16, 2024
- Devlog 3 - BattlefrontFeb 28, 2024
- Devlog 2 - BonesFeb 14, 2024
- Devlog 1 - BlueprintFeb 11, 2024
- Devlog 0 - BeginningsJan 28, 2024
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